IncomingSocketProcessor
public protocol IncomingSocketProcessor : AnyObject
This protocol defines the API of the classes used to process the data that
comes in from a client’s request. There should be one IncomingSocketProcessor
instance per incoming request.
-
The socket if idle will be kep alive until…
Declaration
Swift
var keepAliveUntil: TimeInterval { get set }
-
A flag to indicate that the socket has a request in progress
Declaration
Swift
var inProgress: Bool { get set }
-
A back reference to the
IncomingSocketHandler
processing the socket that thisIncomingDataProcessor
is processing.Declaration
Swift
var handler: IncomingSocketHandler? { get set }
-
Process data read from the socket.
Declaration
Swift
func process(_ buffer: NSData) -> Bool
Parameters
buffer
An NSData object containing the data that was read in and needs to be processed.
Return Value
true if the data was processed, false if it needs to be processed later.
-
Write data to the socket
Declaration
Swift
func write(from data: NSData)
Parameters
from
An NSData object containing the bytes to be written to the socket.
-
Write a sequence of bytes in an array to the socket
Declaration
Swift
func write(from bytes: UnsafeRawPointer, length: Int)
Parameters
from
An UnsafeRawPointer to the sequence of bytes to be written to the socket.
length
The number of bytes to write to the socket.
-
Close the socket and mark this handler as no longer in progress.
Declaration
Swift
func close()
-
Called by the
IncomingSocketHandler
to tell theIncomingSocketProcessor
that the socket has been closed by the remote side.Declaration
Swift
func socketClosed()